![]() These useful items can be obtained in a ton of different ways and can be equipped to gain special abilities. Decisions like these makes both entries feel distinct while still sharing a lot of other elements.Īnother very refreshing and addictive feature that's only found in the Oracle series is the inclusion of rings. In true Zelda fashion, both are used in some very clever ways to solve puzzles or even defeat enemies. Unlike the classic Hookshot, Link will switch places with whatever it grabs when he fires it. Oracle of Ages contains an item called the Switch Hook. For example, Oracle of Seasons has a Magnetic Glove that pulls Link toward or pushes him away from magnetic objects. The selection of items available also varies slightly, with some being exclusive to one game. That's not to say that they are completely lacking in the opposite area, though. Ages, on the other hand, is very puzzle-based and challenges the mind with some extremely tricky puzzles. Seasons has a lot more action, such as combat and generally tests the player's skill a lot more. It's not immediately noticeable, but Oracle of Seasons and Oracle of Ages focus on one particular element that defines the gameplay of the Zelda series. Depending on which partner is chosen in the end, the terrain of some areas in Labrynna will actually change to adjust to the specific abilities of the chosen animal. While Ricky can only jump over one hole at a time, Moosh can hover for a short period of time to get past long strings of pits in the ground and attack enemies with a ground pound. Last, but not least, is Moosh, a large blue bear with wings. Then there's Dimitri, a friendly red Dodongo that can bite and eat enemies as well as swim up waterfalls and through tough currents without being pulled along. ![]() ![]() The first one is called Ricky, a boxing kangaroo that carries Link in his pouch, can use his fists to kill enemies, scale large walls and jump over small pits. Link also teams up with three animal partners along the way but only one of them can be a permanent companion, based on the flute that is obtained. The two time periods also have different colour palettes, with the present looking bright and colourful while the past looks appropriately bleak. While most are on the overworld and have to be figured out to reach the next destination, one particularly infamous dungeon requires to be explored in both ages and it's certainly not easy to figure out how to get through it. The Harp of Ages also can't be used in dungeons but that doesn't mean the game isn't taking full advantage of the mechanic for some tricky puzzles. If the location that's warped from is inaccessible in the other time period, then it will automatically transport Link back. There are some limitations to ensure that players won't break the game, though. Finally, the Tune of Ages unlocks the full power of the Harp of Ages and grants it the ability to freely travel to the opposite age. A bit further into the game the Tune of Currents becomes available that, when played in the past age, instantly creates a new portal to the present. However, at the beginning Link can only play the Tune of Echoes that activates time portals that take him to the opposite age. The item that makes all this possible is the Harp of Ages, with its ability to warp the user between the present and the past. This game takes the idea of time travel and makes it a major gameplay element, providing many puzzles around the concept. While time travel was already present in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask, its potential wasn't fully utilised in either of them. Labrynna is smaller than Holodrum of Oracle of Seasons and its subterranean world of Subrosia but the fact that there are two time periods with often completely different looking areas makes up for it. Much like other games in the series, the goal is to explore the world and discover various dungeons to complete. Link is moved with the D-pad and both the A and B button can be used to equip one weapon or item at a time. The gameplay is very similar to Link's Awakening in terms of controls. Luckily, Link soon acquires the Harp of Ages that allows him to traverse time and look for all the Essences of Time while correcting any damage Veran has caused to the land of Labrynna. However, they are scattered throughout time and it would be impossible for one person to find all of them. He finds out that the eight Essences of Time are the only way to defeat Veran. Link then meets Labrynna's guardian, the Maku Tree. Having full control over her, she uses Nayru's powers to her advantage and travels through time to bring untold sorrow to the world. At the beginning of the story, Link is sent from Hyrule to Labrynna where he soon witnesses the Sorceress of Shadows, Veran, possess the Oracle of Ages, Nayru.
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